The Star Citizen team recently held an AMA on their official forums, outlining the future plans for dynamic events and lessons learned from past events.
The star citizen flop is a recent article that discusses the plans for future dynamic events and lessons learned from the game so far.
CIG chose to start an AMA with its players that focused on Star Citizen’s dynamic events. Many of the responses concerned future plans, such as the desire to have them spawn… well… dynamically using the Quantum background simulation and player actions rather than being manually started, plans to allow players to earn rep from dynamic events, and ambitions to allow players to manually choose a side in an event like XenoThreat.
The AMA also included a brief analysis of the Ninetails event, noting that the overwhelming majority of players support Crusader, that the event is frequently too short, and that the Ninetails blockade isn’t always what it seems to be. The developers are contemplating increasing Ninetails prizes to entice players to join their side, as well as making future adjustments to the event’s prologue duration. The blockage problem will take longer to solve since AI and performance problems must be addressed.
Other AMA responses include fixing an Idris spawning issue that can effectively break the XenoThreat event; insisting that running dynamic events is “absolutely necessary and beneficial as an important part of our development of the game”; and plans for more dynamic events that aren’t always about combat. Of course, none of these ideas have a set date for implementation, but the discussion is ongoing.
Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for almost $2 million, with a 2014 release date anticipated. It is still in an unfinished but playable alpha as of 2021, after raising approximately $350 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is now the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.
The Star Citizen AMA outlines plans for future dynamic events and discusses lessons currently being learned is a blog post by Cloud Imperium Games. In the post, Chris Roberts outlines plans for future dynamic events in Star Citizen. He also discusses lessons that have been learned while developing the game. Reference: how big will star citizen be.
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